![]() Start the burn, and watch the Inclination on the ORBIT tab and stop the burn a little earlier just before the inclination would reach the desired value.Set the SAS to Maneuver and warp to the maneuver.We will stop the burn just before we reach that number on the ORBIT tab during the maneuver and fine-tune with a low burn. Take note of the planned Inclination of the maneuver.Open the Maneuver Mode panel and the Graphical maneuver editor.Try moving the maneuver node itself a bit if it does not reach exactly zero. Adjust the Normal vector to achieve “0” inclination relative to the Target on the Ascending or Descending node.Create a maneuver in the closest Ascending or Descending node.Right-click the Ascending or Descending node to display the inclination relative to the Target.As we get close to the end of the burn duration, the velocity vector will deviate from the maneuver icon, so reduce the throttle and track the blue maneuver icon on the Nav Ball. Select Maneuver in SAS and start the burn.Adjust the Prograde and Retrograde vectors to compensate for the Periapsis and Apoapsis altitude change caused by the Normal and Antinormal vector change.Adjust the Normal and Antinormal vectors to move the Ascending and Descending nodes 90 degrees to the Apoapsis and Periapsis. In the Apoapsis, create a maneuver node to move the Peiapsis to the same altitude to circularize the orbit, and reduce the inclination of the Ascending and Descending nodes.Continue to burn until the Apoapsis reaches the altitude of the target orbit.Aim for the orbital velocity vector (prograde marker).When the “T-” of the Apoapsis is over 1-minute, switch the Nav Ball to Orbit mode.Right-click the Apoapsis node to keep the values displayed.At 10 km altitude turn towards the target in a 45 degrees angle between the zenith and the target.Launch the docking vehicle before the target will pass the launch pad overhead as the rising vessel needs time to gain altitude and catch up with the target. ![]() Click the target object and select Set as target.Key bindings KeyĬlose the cockpit view and return to the normal view The launch, orbit injection, and matching the inclination of the target are the same for both methods, we will start with these. This is a more dynamic process and requires more skills and attention. ![]()
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